package game.game.network.server;

import entity.Position;
import entity.map.FieldEntity;
import entity.map.FieldEntityMap;

public class PseudoMap extends FieldEntityMap
{

	public PseudoMap()
	{
		super( 100, 100 );
		for ( int i = 0; i < _map[0].length; i++ )
		{
			for ( int j = 0; j < _map.length; j++ )
			{
				FieldEntity fieldEntity = new FieldEntity( new Position( i, j ) );
				if ( i == 0 || j == 0 )
				{
					fieldEntity.block();
				}
				else
				{
					fieldEntity.unblock();
				}
				_map[i][j] = fieldEntity;
			}
		}
	}

}
